By author "Dan Zeitman"
Dan Zeitman is the product lead for Dolby's Real-time Streaming Unity Plugin, and currently serves with the Developer Advocacy team at Dolby Laboratories’ Dolby.io, a cloud-based platform for media processing and real-time communications APIs. Having worked in various capacities and companies as a developer for the past three decades; Dan is an expert technologist with a creative and diverse background, who has worked with major brand partners including Disney/LucasFilm, NFL, PGA Tour, Universal Music using Game Engine, Spatial Audio, AR, AI, Visual Recognition, Bots and Cloud technologies.
Elevate your Unity game-engine projects with 5.1 audio streamed real-time with Dolby.io’s Real-time Streaming Plugin and SDK for Unity.
NDI® (Network Device Interface) is a free protocol for Video over IP, which makes it possible to stream video and media across networks with low latency from many device sources. We’ll show you how to incorporate NDI into your Dolby.io Real-time Streaming workflow.
Today’s audio workflows can involve massive amounts of audio and video content coming from many sources which contain both user generated and professionally produced content. We will build a simple workflow together that will take audio and video files uploaded to a Dropbox folder and process them with the Dolby.io Enhance API.